(By the way, I really put some effort into performance, you should have looked at some previous versions.) So by now, I think on desktop/laptop the performance is really acceptable. And another good reason: I like and appreciate also u/Tarmislaren2 's work on X-Haven, so that will gave him always the point to have better performance and a reason for people to prefer his app □. Then there are also some other reasons, like I will never be able to put it to app stores, which means it will never be available for iOS. So starting on a new app will put this even further away. Currently I am still lacking some data in GHS which is already hard to fullfil in my free time. First of all, I really put so much time and effort already in GHS and most stuff must be just done again, but then in a framework/engine I am not complete familiar with. I really considered creating a native app. Remember that whatever is inside the spoiler tags will be completely dark so you should provide some sort of hint/indication before the tags like so:Īnd don't forget when talking about the locked advanced classes that you can also reference them by their numerical order inside the box. "Flairs" helps to categorize your post for easier browsing and searching. Follow the rules laid out in the content creator guidelines. In summary, do not link to products which use Gloomhaven assets without Cephalofair Games' permission. Violating posts or comments will be removed without warning.Īll user posts and comments are expected to follow reddiquette.įollow the third-party products rules outlined here. Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
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